
Charge Blade: Fixed an issue where a successful hit with Air Dash would keep you immune to flinching for the duration of the action, but the damage reduction would end prematurely. Charge Blade: It is now easier to combo from a Sword: Shield Thrust into an Axe: Amped Element Discharge. Switch Axe: Fixed an issue where Zero Sum Discharge Finisher might sometimes trigger in an incorrect location. Hunting Horn: Fixed an issue where follow-up attacks from Silkbind Shockwave would trigger status buildup visual effects despite the attacks not having a buildup effect. Hammer: Fixed an issue where using Spinning Bludgeon: Charge and then dodging an attack with Charge Switch would not trigger the Bladescale Hone skill properly.
Lance: Fixed an issue where the Lance could not be properly sheathed at certain times after coming to a stop with your weapon drawn.Dual Blades: Fixed an issue where performing a Switch Skill Swap during Demon Mode or Feral Demon Mode would activate two heal effects when the Dango Shifter skill is active.
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Dual Blades: Fixed an issue where, when your Demon Gauge is full and you are in Demon Mode or Feral Demon Mode, taking damage during the Swap Evade that triggers from level 2 of the skill Redirection would unintentionally cancel Archdemon Mode. Long Sword: Fixed an issue where the effect from Harvest Moon would linger if, while the Harvest Moon effect is active, you use a Radial Menu shortcut to use an item and then draw your weapon in the middle of the animation.
Long Sword: Made it easier for the follow-up attacks from Harvest Moon to hit a large monster when it moves far in a short amount of time.
It is now easier to transition into a crouch after stopping in place after a sheathed dash.